khmer zigzagzigal. Following this guide requires the Gathering Storm expansion. khmer zigzagzigal

 
 Following this guide requires the Gathering Storm expansionkhmer zigzagzigal The Khmer have the means to grow enormous cities, and will be rewarded with extra culture, faith and tourism

Introduction. Rise and Fall Expansion. Killing units restores up to 30 health. Greece and Korea have a hills bias. Following this guide requires the Gathering Storm expansion. This guide goes into plenty of detail about Iroquoian strategies, uniques and how to play against them. Korea will often have the game's highest science output for the first few eras, and will still be competitive until the end of the game. Kongo is a wealthy cultural behemoth with huge cities. [Suggestion] Feldip Hills Expansion. So though we must understand them to survive, they neglect to understand us. The Khmer have the means to grow enormous cities, and will be rewarded with extra culture, faith and tourism. . Persia/Macedon, Nubia, Khmer/Indonesia) is marked as such. Sacrificial Captives: Gain culture for the empire from each enemy unit killed. The Khmer have the means to grow enormous cities, and will be rewarded with extra culture, faith and tourism. Pre-Rise and Fall content packs. Some interesting points worth noting: The Ottomans should seek to start a war early on - use Catapults with help from Ibrahim's Serasker promotion for strong damage against cities, Archers to deal with enemy units and Heavy Chariots to capture the cities. By Zigzagzigal. Terminology used in this guide and not in-game is explained here. Vikings, Poland, Australia, Persia/Macedon, Nubia, Khmer/Indonesia. 295 ratings. 3. The following is a list of natural wonders in Civilization VI and its expansions. Vikings, Poland, Australia, Persia/Macedon, Nubia, Khmer/Indonesia. 77 ratings. Vikings, Poland, Australia, Persia/Macedon, Nubia, Khmer/Indonesia. Positive examples include Factories (which offer production to cities within a 6 tile radius unless they're within range of another building of the same type) and a negative example is nuclear weapons,. The time shall come when tradition shall fail us. Wayfinding: Units can immediately embark and cross oceans, gaining +1 sight when embarked. At first, it offers a reasonable mixture of culture and gold complementing Persia's civ ability. The Māori are exceptionally good at generating era score in the ancient era - assuming you can settle your capital quickly enough. Rise and Fall Expansion. Vikings, Poland, Australia, Persia/Macedon, Nubia, Khmer/Indonesia. Vikings, Poland, Australia, Persia/Macedon, Nubia, Khmer/Indonesia. The early parts of Persia's game should focus on preparing for war. I know that Voidsingers & Owls are by far the best societies, and in most cases any civ should choose them, but I've tried to distribute it a little more evenly. It starts in the year 1900 of the Fourth Age; that's 269 years before the playable period of Runescape. Terminology used in this guide and not in-game is explained here. The 19 October Autumn Patch has made the following change to this guide: - The new Religious Unity founder belief may help Sumeria to secure more city-state allies. Terminology used in this guide and not in-game is explained here. Sid Meier's Civilization VI > Guides > Zigzagzigal's Guides. 2. Here, I detail Khmer strategies and counter-strategies. It also assumes you have all other Civ 6 content, listed below, though it is not necessary to have these to utilise the key strategies of each civ. River Goddess pantheon is always best for Khmer. . Wonder. Zigzagzigal's Guides - England (R&F) By Zigzagzigal. Terminology used in this guide and not in-game is explained here. Introduction. Following this guide requires the Gathering Storm expansion. Pre-Rise and Fall content packs. This was a good civ in the civ 6 tier list and Ba T. It also assumes you have all other Civ 6 content, listed below, though it is not necessary to have these to utilise the key strategies of each civ. Rise and Fall Expansion. . Their choice of leader allows them to slow down scientific civs without war, generate lots of tourism early or use their cultural advantages for peaceful conquest!. The Khmer have the means to grow enormous cities, and will be rewarded with extra culture, faith and tourism. Pre-Rise and Fall content packs. Following this guide requires the Gathering Storm expansion. It requires Apprenticeship. AoE (Area of Effect) - Bonuses or penalties that affect multiple tiles in a set radius. The Netherlands is a flexible and productive civ that benefits from rivers, lakes and seas alike and can cheaply defend against flooding. Producing relics in greater volume than any other civ, the Khmer can simultaneously play the cultural and religious games. 5. It also assumes you have all other Civ 6 content, listed below, though it is not necessary to have these to utilise the key strategies of each civ. Zigzagzigal's Guides - Kongo (R&F) By Zigzagzigal. The "Other Guides" section of every Vanilla guide has links to every other Vanilla guide. Rise and Fall Expansion. Every civ has interesting lesser-known tricks and features. Zigzagzigal GS unit upgrade cost = 2x production difference + 10 • Additional comment actions This makes me think it might be better to reintroduce Civ 4's "state religion" mechanic, where every civ has a choice of what is considered their main religion, and that religion spreads a bit faster within their borders/127. Aztec Builders and Military Engineers are both able to rush 20% of the production of Aqueducts, Dams and Canals. Browse. #1. Sid Meier's Civilization VI > Guides > Zigzagzigal's Guides. Rise and Fall Expansion. It also assumes you have all other Civ 6 content, listed below, though it is not necessary to have these to utilise the key strategies of each civ. Zigzagzigal's Guides - France (R&F) By Zigzagzigal. Positive examples include Factories (which offer production to cities within a 6 tile radius unless they're within range of another building of the same type) and a negative example is nuclear weapons, which. 114 ratings. If condemning is the best course of action, then I guess a good strategy for Khmer in MP would be to declare a war on the target civ and try to make peace. Here, I detail Khmer strategies and counter-strategies. Aiding you in your endeavour is quite possibly the game's strongest economy. Vikings, Poland, Australia, Persia/Macedon, Nubia, Khmer/Indonesia. Zigzagzigal's Guides - Khmer (Vanilla) by Zigzagzigal Producing relics in greater volume than any other civ, the Khmer can simultaneously play the cultural and religious games. (Poland, Vikings, Australia, Persia/Macedon, Nubia, Khmer/Indonesia) is marked as such. Zigzagzigal GS unit upgrade cost = 2x production difference + 10 •. Germany's civ ability is a very simple one: you can build one more speciality district in every city. Positive examples include Factories (which offer production to cities within a 6 tile radius unless they're within range of another building of the same type) and a negative example is nuclear weapons, which. . AoE (Area of Effect) - Bonuses or penalties that affect multiple tiles in a set radius. 50 points/turn at war (remember 400 points is a loss of 1 amenity), 200 points/turn at peace and a one-off drop of 2000 points (or 5 amenities) when declaring peace. Rise and Fall Expansion. This guide compiles them, so if you want to get more out of your favourite civ, or to find new reasons to play other civs, here's a good place to start. Georgia now receives +50% production towards all wall buildings, including their UB. The removal of Oligarchy stacking has lessened the potential of Impi somewhat. The Khmer gets the their holy adjacency applied to food, so you're going to be aiming for high adjacency. By Zigzagzigal. Settling a second city early and getting Monuments up will help you get to Oligarchy faster, which will be really useful as Immortals are the only unit with a ranged attack which gains from it. Following this guide requires the Gathering Storm expansion. Zigzagzigal's Guides - Mapuche (GS) By Zigzagzigal. Back to Civilizations (Civ6) The Ethiopian people represent a civilization in Civilization VI. The "Other Guides" section of every Vanilla guide has links to every other Vanilla guide. These (and the other civs’ start biases) are all from Zigzagzigal’s Civ. Given enough replies, a Civ VI thread will eventually derail to a "Tall vs Wide", "Stack of Doom vs Carpet of Death", "AI is dumb" or "To DLC or. They are led by Bà Triệu, under whom their default colors are yellow and dark magenta. . Units within two tiles of a Moai also gain a 10% combat strength bonus. Royalty-free images. They are a nihilistic cult of dark elder gods. This guide goes into plenty of detail about Mayan strategies, uniques and how to play against them. Sid Meier’s Civilization VI Zigzagzigal’s Guides – Mapuche (GS) Added: May 8, 2021, 9:17pm UTC SteamsPlay Guides 0. Here, I detail Khmer strategies and counter-strategies. Zigzagzigal [author] Jul 27, 2017 @ 1:11pm. Here, I detail Mapuche strategies and counter-strategies. . The Khmer need into have a river, mountain or loc a painted away from a city centre, the for is tile to have eligible stain for farms adjacent to it. Dan Western. The Burial Grounds enhancer belief is useless to the Khmer as a consequence of having the ability inherently. Following this guide requires the Gathering Storm expansion. Zigzagzigal. Great People. Joined May 25, 2017 Messages 2,387 Location Berkeley,CA. It has strong culture generation, but lacks advantages to tourism generation. 35 ratings. " Jayavarman VII (c. Zigzagzigal's Guides - Khmer (GS) By Zigzagzigal. Producing relics in greater volume than any other civ, the Khmer can simultaneously play the cultural and religious games. Make sure you place your holy sites next to a river, as it benefits you a lot. Let us set aside our petty internal squabbles for a greater cause. Introduction. Terminology used in this guide and not in-game is explained here. Since Rise and Fall, Mongolia's core strategy hasn't changed - find horses, build Ordu buildings, spam Keshigs and Knights - but various changes have affected Mongolia's game. In the meantime, buy a bunch of Missionaries and/or Apostles. Scythia sweeps across the map with a huge, fast army and can pick apart enemies with rapid speed. . Come the medieval era, the world shall tremble beneath the hooves of the Mongolian cavalry. Pre-Rise and Fall content packs. g. Get a first look at the Babylon civilization and its leader, Hammurabi. 71 ratings. Because combat is calculated based on the difference between the strengths of two units, Scythia can essentially add 5 onto those strength penalty numbers. ‎‏‏‎‎‏‏‎See the marvels of. Persia/Macedon, Nubia, Khmer/Indonesia) is marked as such. AoE (Area of Effect) - Bonuses or penalties that affect multiple tiles in a set radius. Mont St. 3. France offers a wonder-heavy route to cultural victory. 3. Zigzagzigal's Guide to Morocco (BNW) By Zigzagzigal. Furthermore, it is written with the assumption you have all Civ 6 content released prior to the Leaders Pass: Pre-Rise and Fall content packs. The Kongolese civilization ability is Nkisi, which gives them +2 Food, +2 Production, +1 Faith,. See how Cambodian scientists using. Rise and Fall Expansion. Our rivals in Europe, who fight unceasing wars among each other, and threaten our interal. Arguably the game's best wonder builder, Egypt is good at cultural and religious victories alike. Free khmer photos for download. Zigzagzigal's Guides - Kongo (Vanilla) By Zigzagzigal. The powerful become complacent, and ignore the details that may make their realm stronger. Curiously, the way the civ and leader abilities work is almost as if the Khmer have three different kinds of unique infrastructure (two districts and a building). All that being said, good investment into river-heavy locations can give you amazing production, good culture yields and decent science even in. Ours is a realm of iron and gold; of military might and opulent palaces. It also assumes you have all other Civ 6 content, listed below, though it is not necessary to have these to utilise the key strategies of each civ. Zigzagzigal's Guides - Gaul (GS) By Zigzagzigal. The Mayans use religion and science together to achieve their aims. Here, I detail American strategies and counter-strategies – for both. 71 ratings. Rise and Fall Expansion. Content from other DLC packs (Poland, Vikings, Australia, Nubia, Khmer/Indonesia) is marked as such. 119 ratings. Zigzagzigal's Guides - Civ-specific tricks, secrets and clarifications (GS) by Zigzagzigal. Nasty against civs that like to build river-adjacent districts like the Khmer or the Netherlands, as. 20 mins stairmaster @ lvl 9 incline, go up 2. ) do not need much land to make use of their cultural bonuses, and as such can be perfectly fine with a compact empire. . Content from any DLC pack released between the base game and Rise and Fall is marked as such. Killing units restores up to 30 health. Here, I detail Khmer strategies and counter-strategies. 41 ratings. Following this guide requires the Gathering Storm expansion. Zigzagzigal's Guide to the Iroquois (BNW) By Zigzagzigal. This guide goes into plenty of detail about Venetian strategies, uniques and how to play against them. Changes to this guide in the 20 October 2017 Autumn patch: - The new Angkor Wat wonder (in the DLC) can really help Macedon consolidate their conquests. owl khmer owl bird. 50. Kongo forgoes most of the religious game in order to become a tall-building cultural behemoth. The Khmer have the means to grow giant cities, and will to rewarded with special culture, confidence and tourism. Personally, I found having a small stockpile wasn't. Sid Meier's Civilization VI > Guides > Zigzagzigal's Guides. Pre-Rise and Fall content packs. Here, I detail Malian strategies and counter-strategies. Vikings, Poland, Australia, Persia/Macedon, Nubia, Khmer/Indonesia. Producing relics in greater volume than any other civ, the Khmer can simultaneously play the cultural and. Maya: Moderately Straightforward -> Intermediate due to the unique complexity of the start. With a good exploration bonus, they get a decent start going to help you get there. While having no bonus to acquiring a religion, Gandhi is excellent in generating faith as long as peace is kept. Positive examples include Factories (which offer production to cities within a 6 tile radius unless they're within range of another building of the same type) and a negative example is nuclear weapons, which. Vikings, Poland, Australia, Persia/Macedon, Nubia, Khmer/Indonesia. Introduction. Introduction. The following civs haven't had their guides updated yet: England, Georgia, Inca, Japan, Khmer, Mali, Māori, Mayans, Poland, Russia, Scythia, Sumeria The following civs don't. Zigzagzigal's Guides - Zulus (R&F) By Zigzagzigal. Terminology used in this guide and not in-game is explained here. Introduction. However, unlike Pantheons, they work only in the cities which currently. Introduction. From that the Indonesians can create more faith than pretty much anyone else. You'd be handing them a religious victory if you don't do something about their missionaries. Our archers are skilled and mobile, ready to strike down the enemies of Nubia, while our cities grow into metropolises worthy of the gods. Vikings, Poland, Australia, Persia/Macedon, Nubia, Khmer/Indonesia. As mountains will often have clusters of hills around them there is probably a slightly higher chance of starting near some. Korea's ability to acquire science is rivalled only by Babylon, while its unconventional midgame unique units make the game all the more interesting. Following this guide requires the Gathering Storm expansion. Furthermore, it is written with the assumption you have all Civ 6 content released prior to the Leaders Pass: Pre-Rise and Fall content packs. With the additional food and amenity from Aqueducts as. Furthermore, it is written with the assumption you have all Civ 6 content released prior to the Leaders Pass: Pre-Rise and Fall content packs. 5 minutes every other day and up one level every day. . 76 ratings. with card from 1 tile there are 32 faith, 32 culture and 32 production, and 32 science from that great scientist. Following this guide requires the Gathering Storm expansion. Terminology used in this guide and not in-game is explained here. It also assumes you have all other Civ 6 content, listed below, though it is not necessary to have these to utilise the key strategies of each civ. . 3. Mosques is a great belief for the religious game, but it's not specifically better for Russia than other religious civs. Persia is best at domination and cultural victories. Pre-Rise and Fall content packs. If you're willing to put in the effort, China will reward you with rapid technology and civic gain - making them suited to both scientific and cultural victories. . The Mapuche can take down civs in the peak of their power, but you need to be willing to react quickly as each era begins. I read Zigzagzigal's guide. India can support large cities with ease, spread their religion efficiently, or even engage in elephant warfare. The sea is where we live, where we work,. Powerful at science and religion alike, Arabia offers plenty of options. Remember that in addition to letting naval units pass, Canals also provide an impressive +2 production adjacency bonus to Industrial Zones. Zigzagzigal [author] Oct 19, 2017 @ 5:30pm. As Khmer, you almost always want to take river goddess, so that is one of the reasons why holy sites next to rivers are a priority. Established in the aftermath of the fall of the Khmer Empire in the 13th century, the first Thai kingdom, Sukhothai, would grow rapidly to become a major regional power, using trade and alliances to strengthen their position rather than through excessive costly conquests. . View community ranking In. Together we shall ride forth beyond the plains, the mountains, the. Because combat is calculated based on the difference between the strengths of two units, Scythia can essentially add 5 onto those strength penalty numbers. Pre-Rise and Fall content packs. Zigzagzigal's Guide to Babylon (BNW) by Zigzagzigal. Here, I detail Khmer strategies and counter-strategies. The Khmer are best at cultural and religious victories, and their strengths at both are closely intertwined. Unlikely to suffer strategic resource penalties in the first half of the game. Thankfully, the most recent patch buffed Keshigs which helps make up for their later arrival relative to. Terminology used in this guide and not in-game is explained here. Positive examples include Factories (which offer production to cities within a 6 tile radius unless they're within range of another building of the same type) and a negative example is nuclear weapons, which cause devastation over a wide radius. Vikings, Poland, Australia, Persia/Macedon, Nubia, Khmer/Indonesia. People often won't even trade gold for production 2:1. It also assumes you have all other Civ 6 content, listed below, though it is not necessary to have these to utilise the key strategies of each civ. Persia/Macedon, Nubia, Khmer/Indonesia) is marked as such. Rise and Fall Expansion. Egypt's unique infrastructure is the Sphinx. )They cover not a single tile, but a cluster of. Here, I detail Mapuche strategies and counter-strategies. Introduction. Here, I detail Khmer strategies and counter-strategies. The richest civ in the game, Mali downplays production in favour of gold and faith when developing an empire. Back to Civilizations (Civ6) The Vietnamese people represent a civilization in Civilization VI. g. Here, I detail Gran Colombian strategies and counter-strategies. Positive examples include Factories and Stadiums (which by default offer production and happiness respectively to cities within a 6 tile radius unless they're within range of another building. Mont St. Innovation requires the will to experiment. Content from DLC packs (Poland, Vikings, Australia, Persia/Macedon, Nubia, Khmer/Indonesia) is marked as such. Following this guide requires the Gathering Storm expansion. It also assumes you have all other Civ 6 content, listed below, though it is not necessary to have these to utilise the key strategies of each civ. AoE (Area of Effect) - Describes bonuses or penalties that affect multiple tiles in a set radius. Here, I detail Khmer strategies and counter-strategies. g. Along the way is the Games and Recreation civic, which unlocks the Hippodrome district. AoE (Area of Effect) - Describes bonuses or penalties that affect multiple tiles in a set radius. 65 ratings. Sid Meier's Civilization VI > Guides > Zigzagzigal's Guides. And Chandragupta’s units gain extra movement upon declaring war. Zigzagzigal's Guides - Civ-specific tricks, secrets and clarifications (GS) by Zigzagzigal. Maya/Grand Colombia, Ethiopia, Byzantium/Gauls, Babylon, Vietnam/Kublai Khan, Portugal; Power depends on two things: the force of arms and the observance of laws. Persia/Macedon, Nubia, Khmer/Indonesia) is marked as such. It also assumes you have all other Civ 6 content, listed below, though it is not necessary to have these to utilise the key strategies of each civ. Here, I detail Khmer strategies and counter-strategies. Zigzagzigal's Guides - Poland (R&F) By Zigzagzigal. r/2007scape Jan 9, 2022. Content from DLC packs (Poland, Vikings, Australia, Persia/Macedon, Nubia, Khmer/Indonesia) is marked as such. The French court is the envy of the world. . Above-average production, useful for any victory route. Introduction. Pre-Rise and Fall content packs. praying bible. If you can stack St. Content from other DLC packs (Poland, Vikings, Australia, Persia/Macedon, Khmer/Indonesia) is marked as such. Vikings, Poland, Australia, Persia/Macedon, Nubia, Khmer/Indonesia. Note: This guide only covers content released prior to the Rise and Fall expansion. It's a tricky Civ to get the hang of, but this guide goes. Zigzagzigal's Guides - Netherlands (R&F) By Zigzagzigal. Zigzagzigal's Guides: The Civ 6 Finale - Vietnam, Civ. America excels in tourism generation and diplomacy, but alternatively can take a terrain-centric scientific route to victory. The bonus for having fewer of a district than the average is now 40% instead of 25%. Forbidden City (Renaissance era, Printing technology) - You may notice England has an unusually high number of effective policy cards around the same time. Khmer* - Emphasis on relics encourages prior knowledge of more obscure parts of the cultural and religious game; Kongo - Has a full set of complex or game-changing bonuses which makes this civ particularly distinctive; Poland* - Uniques have unusual synergy greatly enhanced by particular policy card and religious choices. Pre-Rise and Fall content packs. It also assumes you have all other Civ 6 content, listed below, though it is not necessary to have these to utilise the key strategies of each civ. 41 ratings. For centuries our peoples have traded and fought between one another within our own. Shall immortality come from shows of strength, from rage against the gods. Zigzagzigal's Guides - Norway (R&F) By Zigzagzigal. From /u/Zigzagzigal : Straightforward - Basically a new player can pick this civ up and do fine with it. This civ 6 reddit guide is absolutely incredible givi. The addition of an. Terminology used in this guide and not in-game is explained here. The Khmer are best at cultural and religious victories, and their strengths at both are closely intertwined. Because combat is calculated based on the difference between the strengths of two units, Scythia can essentially add 5 onto those strength penalty numbers. The leaders in this tier are all fine, dependable choices to take into Multiplayer. Here, I detail Kongolese strategies and counter-strategies - for both Mvemba a Nzinga and Nzinga Mbande. . Sid Meier's Civilization VI > Guides > Zigzagzigal's Guides. It also assumes you have all other Civ 6 content, listed below, though it is not necessary to have these to utilise the key strategies of each civ. An early religion increases the chance of getting. Moderately Straightforward - Easy enough to learn, but has some kind of factor which might throw off very new players - usually an atypical start (e. Indonesia can support a vast empire, colonising and conquering new lands. Terminology used in this guide and not in-game is explained here. . Award. Khmer - Unusually for a faith-focused civ works best with huge cities. The Outline details the mechanics of how the civilization’s unique features work and what their start bias is if they have one. If possible, build both wonders along with the Apadana in your capital for the maximum impact. 3,383. Vikings, Poland, Australia, Persia/Macedon, Nubia, Khmer/Indonesia. " Jayavarman VII (c. 5 sets of 15 reps leg press @ 220 lbs, 20-30 secs off (pls adjust weight to what you're able to do!!!!)Producing relics in greater volume than any other civ, the Khmer can simultaneously play the cultural and religious games. Terminology used in this guide and not in-game is explained here. Kongo is a wealthy cultural behemoth with huge cities. I did not buy the deluxe edition and highly regretted it. Persia/Macedon, Khmer/Indonesia) is marked as such. Zigzagzigal's Guide to Indonesia (BNW) By Zigzagzigal. The world has forgotten its bravery and its honour, and we are left with cowards, who thrive on deception. 71 ratings. Here, I detail Dutch strategies and counter-strategies. It also assumes you have all other Civ 6 content, listed below, though it is not necessary to have these to utilise the key strategies of each civ. The Mapuche can take down civs in the peak of their power, but you need to be willing to react quickly as each era begins. Geting of Cartography technology may becoming required in order to cruise waters and find distant civs. Pre-Rise and Fall content packs. Pre-Rise and Fall content packs. Rise and Fall Expansion. It also assumes you have all other Civ 6 content, listed below, though it is not necessary to have these to utilise the key strategies of each civ. Scythia sweeps across the map with a huge, fast army and can pick apart enemy armies with rapid speed. China has early access to Canals! Canals are expensive, so it's best to wait until you're cleaning up the last early wonders before building them. They are led by Jayavarman VII, under whom their default colors are dark magenta and orange. Firstly, you can stack appeal-boosting districts like Holy Sites on top of woods to grant adjacent tiles +2 appeal, and secondly, you can plant woods earlier than other civs for bonus appeal. Nubia, Indonesia and Khmer, Australia, Persia and Macedon, Poland. Following this guide requires the Gathering Storm expansion. Here, I detail German strategies and counter-strategies. National Parks are unique in several ways: They are established not by standard building units, such as a Builder or Military Engineer, but by the Naturalist - a special civilian unit that can only be purchased with Faith. Gandhi’s bonuses discourage other civs from waging wars against him, so you can peacefully focus on acquiring a religion. Introduction. Following this guide requires the Gathering Storm expansion. Content from DLC packs (Poland, Vikings, Australia, Persia/Macedon, Nubia, Khmer/Indonesia) is marked as such. Share. Here, I detail Indian strategies and counter-strategies - for both Gandhi and ChandraguThe most interesting thing is that newbies might think that Gran Colombia might be underpowered, or that the best things in their toolkit are Haciendas or Llaneros. Every civ has interesting lesser-known tricks and features. Vikings, Poland, Australia, Persia/Macedon, Nubia, Khmer/Indonesia. Following this guide requires the Gathering Storm expansion. Content from DLC packs (Poland, Vikings, Australia, Persia/Macedon, Nubia, Khmer/Indonesia) is marked as such. Here, I detail Polish strategies and counter-strategies. It also assumes you have all other Civ 6 content, listed below, though it is not necessary to have these to utilise the key strategies of each civ. Here, I detail Scythian strategies and counter-strategies. Here, I detail Greek strategies and counter-strategies - for both Pericles and Gorgo.